Wherever This Will Take Me
Wherever This Will Take Me is a short puzzle platformer where you carry the checkpoint with you. But be careful and don't lose it!
Movement: WASD or arrow keys
Pickup: S or down arrow
NOTE: Unfortunately, there is a bug where you won't see the end scene if you don't take the device with you into the last room.
NOTE 2: In rare occurrences, you can get stuck in the floor. Unfortunately, that is a soft lock and you have to start the game again. Fortunately, the game is pretty short (5 - 10 mins).
The idea for the game was to give the checkpoint a more prominent role. It is not just there to make sure you don't lose progress, it helps you make progress. I tried to incorporate the theme of the jam within the story, which is about people meeting not at the same time but at the same place.
I know there is a lot missing, I simply ran out of time. I would have loved to create more puzzles and explore the idea further. There is also no sound, some visual glitches, and unfortunately, there is also a rare bug where the player can get stuck in the tilemap (I blame Godot's physics engine :P) And I did not even have the time to upload anything but the web build.
But I believe the game is still fun and interesting and I would love if you would give it a try :D
Assets:
All the graphics were made by me during the jam.
I used a character controller that I made myself for a previous game. Otherwise, all code was written by me during the jam.
The game was created with Godot and PyxelEdit
Status | Prototype |
Platforms | HTML5 |
Author | Pocket Lizard |
Genre | Puzzle |
Made with | Godot |
Tags | Pixel Art, Singleplayer |
Comments
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Really loved this game! The colors and cute character really gave it a nice homey feel. I like your take on the checkpoints as you the player carry it with you as you go along. If you are interested in finishing up this game I do audio work and would love to bring some sound to it! Overall really nice game, great work!
Well, I just played Penumbra and Spellwood Tavern. Great job with those! I'll keep your offer in mind :)
Thank you! Best of luck on your future projects :)
Just a quick heads up! it is possible to soft-lock yourself fairly early on just by falling in death and clipping through the ground because of some weird collision
Yeah, I know. I think this happens only rarely and I figured my game would be short enough to not be too much of a bother. But I really need to find a solution for this after the jam. Thanks!
i love the artstyle :> i really see this going places if you had time to add sounds to it too :D
Thank you! Yeah I wish I had better time management 😅